Kent GT tournament Review
This past weekend, I attended the Kent GT. A 6 round GT ran by Kevin in Kent. This was actually the last time Kevin was running this event and as of now, I will actually be taking over running the Kent GT alongside one of my good mates!
I was still feeling abit down after last weekend, but felt my poor performance taught me alot about the list and how I need to be playing it.
The terrain was quite different this weekend, with a big blocking piece in the centre and then 6 smaller buildings and 2 Misc pieces that we done using player placed.
I wasn't to excited to play using this layout but actually quite liked it by the end of the event.
Game 1 vs Nurgle Daemons
Secondaries:
Rebels-14
Banners-8
Interrogation-12
So, I admit I massively underestimated list and treated it like a normal Daemon list.
40 Plaguebearers, 3 beasts, Fatboy and 2 Grinders with Slimux.
I played vs Ben who is a frequent poster in the Daemon discord, I've had multiple conversations with Him about Daemons so was nice to get game in here.
Like I said I misplayed it and coupled with poor rolling and Ben playing good. Belly struggled to kill a unit of 3 beasts while I failed to do any psychic damage with my heralds. The GUO rolled up and ate Belly with some good auto wound hits and again not alot of successful saves, and then it was just an uphill struggle with most things I did bouncing off of T5 2 wounds. I was made to eat my words and while I still don't think Nurgle is top tier, I do think they are abit better in practice over paper though.
97-82 loss
Game 2 vs Tyranids
Secondaries:
Rebels-15
Interrogation-12
Despoilers-12
So what was my reward for being flumped by Nurgle? Good old nids... my opponent was Steve who was a super nice guy and we had a good fun and tough game.
He was rocking Kraken with a few carnifexes, couple squads of warriors with a Tyranofex, the usual 3 venomthropes, 3 Zoanthropes and Neuro.
He also had a big blob of 20 gaunts with the baby maker and then topped with the Winged Tyrant with Obliterax.
We played scouring so I placed two pieces on the objectives in front of my deployment on the objectives covering potential angles for being shot at with the big piece in the centre.
This allowed me to do data scan and two despoilers turn 1 and then a second scan turn 2.
My turn 2 I Warp portalled Belly behind his lines and spat out bloodletters in an attempted to force him to split his forces and not steam roll me over moving foward.
I tagged his tyranofex up and hit his ravenous that moved to the middle.
The Tyrant moved back to deal with Belly, knocking him down to 1 wound with a combination of psychic and combat. Belly hit back and knocked him down to a few wounds in return.
I managed to get a wound back on Belly through the Warp Storm and then took that wound from the Obliterax, which then allowed Be'lakor to finish the Tyrant.
My Blues actually held the centre just splitting anytime they got shot, the nettes were slowing down his warriors on the flank letting me hold my objectives while contesting his. Belly was able to clear his Zoanthropes before going down in turn 5 allowing a unit of Flamers to do despoilers on one his objectives uninterrupted.
In the end I pulled it out but was a super hard game.
91-80 win
Game 3 vs Necrons
Secondaries:
Rebels-15
Interrogation-12
No Prisoners-14
So, game 3 I got my club mate and a regular opponent.
Steve is a really good Cron player who I always have a hard time against in practice games. He has 20 Lychguard, 2x6 and 1x3 skorpekh with 2 plasmacytes, Szarekh, 5 heavy destroyers and 6 bikes with a Lord, Hexmark and Cryptek.
His gameplay was simple, move his 20 Lychguard to the centre, move the Skorpekh around the flanks and use his bikes to come up and shoot me while doing his actions.
He was 74-25 up on turn 3 and I was losing all hope, but after he had moved completely foward to steal my objective, he left him self open in his backfield.
Dropping in 10 letters I cleared his 3 destroyers on his back objective, and cleared a flank with Flamers while Belly, the Fateksimmer and Flamers killed the rest of the skorpekh and Lychguard that came into my lines over turn 3 and 4, unfortunately the constant obsec and ludicrous early scoring made this game to much of an uphill battle, but I managed to pull it close ending the day on 1 win and 2 loses but close to the most battle points in the whole event so far.
94-85 loss
Game 4 vs Deathguard
Secondaries:
Rebels-15
Interrogation-15
RND-12
So, going into day 2 I knew I had to win all 3 games and keep up my high scoring.
Ollie was a super cool guy with a nice looking DG army.
Running good old Morty, a plaguemarine brick, 5 Blightlords, 6 deathshroud, 25 zombies, a PBC, Mower Drone and a few characters (no blightspawn). I played defensive in the first round, keeping Belly fairly centre as I knew Ollie didn't want to go anywhere near him with Morty. My turn 2 I moved out zoning his deathshroud out into one of his corners when they came down and a combination of psychic and Flamers managed to kill his plaguecaster, putrifier and knocking his blightlords down to one guy on one wound.
I tagged his PBC with 10 letters and killed a unit of Poxwalkers on his objective completely killing his primary all game.
Ollie then struggled to really get going after that wanting to keep Morty away from Belly who now moved to the centre, I swept the board pushing him into one corner. Going into round 4 it was time for the big face off! I made sure to hit Morty with mortals first but Belly still couldn't get the job done, taking a few wounds back in return.
Belly got Morty in Turn 5 and managed to kill the deathshroud that ran in to help.
Overall I felt sorry for Ollie as I just collapsed one flank and then forced him to play my game, though he was super cool and we had an awesome fun game!
97-25 win
Game 5 vs Astra Militarum
Secondaries:
Banners-15
Rebels-15
Interrogation-12
In round 5 I got Robert and his all tank list. 8 leman russes, 2 commanders and a manticore.
A mix of battle cannons and demolishers with a few triple heavy Flamers made this a little worrying, but I knew I had to just tag it all, keep it stuck and that's exactly what I did.
I reserved Belly with the letters and a unit of Flamers.
Turn one I played reserved, setting up 3 banners and slowly positioning.
Next turn I sprang out, rolling over two WSP from turn 1 and grabbing another 5 using them to get an additional -1 leadership to daemonic terror aswell as increasing my aura ranges by 3".
This made all his tanks in range leadership 5 meaning I could bring some letters in and just tagging what I could. Had Daemonettes jump on the tank that moved foward in Roberts turn, and I used one unit of Flamers to tag 3 tanks that were close together.
From this point the game was straight foward, Belly came down turn 3, killed a few tanks while I slowly whittled down the others killing alot of them around turn 4 after being trapped in combat for a few turns. Again I felt bad, but if I let his tanks spread out and get real shooting off, I lose.
Good opponent and another solid game.
97-19 win
Game 6 vs Sisters
Secondaries:
Rebels-15
Banners-9
Interrogation-12
So, my last game flip flopped between Sisters, World Eaters, Votann and then back to Sisters due to drops for the final round.
It seems like I get Sisters atleast once every event now, so playing them is becoming abit muscle memory.
I got to play Paul, another player who I know which made for a very fun and interesting game in the final round and luckily I got second turn.
Paul was rocking Vahl, Celestine, two big units of Sacros, a shooty tank, a couple rhinos and a big unit of repentia with 2 units of melta bots plus some basic girls and few other characters.
I play a very defensive first round, which almost cost me the game early on. Paul scored 11pts on sacred grounds turn 2 as I just couldn't expose Belly or daemonettes that early on.
Turn 2 Belly portalled foward and spat out Bloodletters onto his shrine objective, which they fought over with Sisters, sacrosancts, Vahl and his cannoness with Flamers dropping down and clearing the objective turn 3 dropping him a fair few points overall.
Belly took the meltas and Vahls shooting to the face in turn 3 and took 5 wounds, then would kill all the bots, Repentia and Celestine over the course of the game.
This was a very close game, though I feel playing Conservative for the first couple turns made it closer.
Going into my turn 5, Paul was winning 70-52, but had a character doing the action on the far objective in my territory, I knew I was going to get 12 on primary, max out Rebels with 3 more points and get my 4 banner points. That would put me on 71pts, I still had to get my Interrogation but with a 6+ deny and then a 4+ deny, I know I had to bait it out.
We were also playing tear down their icons, which has the mission objective of priming bombs and getting 4pts for each objective in your opponents territory, I've never done that action nor have I ever seen anyone do it. Remembering the mission, my Flamers on his shrine objective done it and I rolled my 4+ getting me those 4pts. I then cast Bolt of Change on his character doing sacred grounds, more so to bait out Paul's 4+ deny which he failed and I managed to kill her with 4 5+ rolls ending the game before I had to do anything else. Super fun and close game that required me to really focus.
78-70 win
Unlike last weekend, I feel I played far better scoring ridiculously high and overall being the highest point scorer of the event finishing 5th out of 46.
I found it quite funny that my lowest score being a 78 win, scoring lower than my two loses of 82 and 85.
I still feel like I'm missing something in the list, that ability to do abit more damage at range, at the same time though having the amount of obsec and close range damage has been amazing for this list.
My next and last event of the year will be a fairly large one day RTT next Saturday in Canterbury. I'm hoping for a good result and hopefully a podium to round off the year!
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