Priority Orders! Tournament Review

This past Saturday, I attended Priority Orders, an event regularly run in Brighton. Ben is a great TO and as per usual ran another great chilled event.

List wise, I decided to make one small change, dropping 10 Daemonette for a Fluxmaster, moving Fractal Mind over to him and making the Fateskimmer more focused on mortal wound damage.
The reason I wanted the fluxmaster was because he is infantry, so can jump foward 12" with fly, cast a psychic action and then get Shrouded stepped back by Be'lakor. He is also able to doing certain actions while being protected aswell should I need him to. He also can cast either Infernal Flamers or Gaze of Fate due to Fractal Mind which maximised his uses for his points cost making him an amazing tech piece and point scorer.
I also now have given the Fateskimmer double mortal wound powers and can now really dent units with the mortal wound output.

The List:


Undivided Battalion Detachment 
HQ:
Fateskimmer: Retinue of Horrors, Bolt of Change, Infernal Gateway, Staff of Change 150pts
Fluxmaster: warlord: Fractal Mind, Gaze of Fate, Infernal Flames, Staff of change 115pts
Tranceweaver: Hysterical Frenzy 70pts
Troops:
10 Daemonettes 120pts 
10 Daemonettes 120pts 
10 Daemonettes 120pts 
10 Daemonettes 120pts 
Elites:
5 Flamers 125pts 
5 Flamers 125pts
5 Flamers 125pts 

Khorne Patrol Detachment 
HQ:
Be'lakor: Pall of Despair, Shrouded Step 
Troops:
10 Bloodletters 130pts 
10 Bloodletters 130pts 
10 Bloodletters 130pts 


Game 1 vs Space Wolves:

Secondaries:
No Prisoners-13
Psychic Interrogation-15
Reality Rebels-15

Game 1 was against a very punchy Space Wolves successor list, running the usual born heroes and whirlwind of Rage with alot of Wulfen, Assault Marines and long fangs.
This was on abandoned sanctuaries, I decided to take a whole flank as he had split his force into two behind the two seperate ruins on each side of his deployment zone.
Half my Daemonettes took the centre and right objective while Be'lakor loomed over, taking two units of wulfen to the face and killing them both in 2 turns. He spit out Bloodletters into the ruin and cleared his important units while Flamers and the Fateskimmer picked off what came out of the other ruin.
Fairly straight foward game after isolating my opponents forces.
98-44 win


Game 2 vs Necrons:

Secondaries:
Reality Rebels-14
Psychic Interrogation-12
No Prisoners-15

Obsec and pre-game move custom Dynasty crons, what you'd expect. My opponent did have 3 full units of scarabs backed by a Spyder and reanimator, 10 Skorpekh, a big unit of 5 lokhusts and a heavy Destroyer with a few crypteks and of course the king. 
This game was recover the Relics, I set up Be'lakor and the fluxmaster on the opposite side to Szarekh, where the majority of his scarabs were. I knew I'd be able to smash no prisoners early doors if I could get into them in the first couple doors.
He went first and threw one unit of scarabs into my left side to slow me down, but my unit of Flamers down that side done the majority of the damage with the nettes taking the rest of them down in my turn 1.
I Shrouded Stepped a unit of letters early on to bring down his banners on the other side and to rack up further no prisoners.
The game was fairly simple, he held Szarekh back until my reserves were down while I had Belly cut through his skorpekh and scarabs on the other flank.
I starved his Purge the vermin points in the late game, brought down his banners and pushed him off the objectives.
He decided to play defensively and suffered against my over aggressive approach.
96-68 win 


Game 3 vs Leagues of Votann:

Secondaries:
Reality Rebels-15 
Psychic Interrogation-12
RND-8

So, I had my first game vs Votann in the final round, and it felt like running into the dark screaming and hoping for the best.
My opponent was fantastic and did his best to talk me through everything.
Unfortunately, my poor little brain had too much information swirling around within it that I miss played the game and wasn't able to keep up with my opponent in the end.
We played Secure missing artefacts, which is a decent mission for me.
My opponents game plan was to stay back, pick off what I had then come foward late game.
So, in my turn 2 I had to make a decision. Say screw it, warp Portal Belly into the centre and throw out the 30 letters and 15 Flamers and just hit his core hard and force him to deal with everything. Or try and be tricky with my usual game plan of pick a flank, kill his priority target objective and try and run through him.
Unfortunately I decided against the first option and went with the second, not realising how efficient the leagues damage actually is vs anything.
So my advice is overload your opponent, because giving them one or two threats a time makes the game easy for your Votann.
My stupid mistake aside, I gave my opponents distractions and scored in my own half which allowed me to score super well while keeping him backed in his deployment zone until turn 4.
Their bikes ranged damage with judgement tokens is unreal, the Terminators are amazing and beserks are just scary with their fight on death.
81-92 Loss 

So overall, I was quite happy with how the list is performing, I love the fractal mind Fluxmaster and making the Fateskimmer back into a mortal machine gun is amazing.
Be'lakor continues to be invaluable for both the damage he does and soaks aswell as the Undivided Warp locus being huge.
I also like the split of Daemonettes and Bloodletters I have.
Of course the 15 Flamers were nuts as per usual.

I travel to Bedfordshire this weekend to the Twisted Dice GT, I will be dropping the Tranceweaver as I feel I had one too many characters and I feel like I'm wasting a unit of Daemonettes on the back objective. So we will be taking 10 Blue Horrors as a cheap backfield objective holder allowing me to maximise my use of all the Daemonettes and while being able to retain both the Fateskimmer and Fluxmaster.










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