Lust vs Rage! Daemonettes vs Bloodletters, which is better at what?

So, I don't think it is any secret that Daemonettes and Bloodletters are two of the best units in the Daemon codex.
With both of them being troop choices, pretty much every list sees some combination of one or both of these units. They are both staples of my current infantry list that I've had great success with on the competitive scene.

Today though, after having alot of experience with both units in the new codex, I want to compare them both and discuss their strengths and weaknesses vs eachother and which one is potentially stronger.
Hopefully helping people see what role each unit is stronger at peforming in your lists and point people in the right decision for their list if they are deciding on the quantity of each unit or if they are only looking at taking one of them.


Speed:

Daemonettes have a 10" move compared to the Bloodletters 6". The slaaneshi daemons take the biscuit here allowing them to get to the midfield faster while also getting across the board easier for actions. Though this is where you want to manifest your bloodletters rather than footslog them across the board.

Daemonettes can also get a 6" pile in and consolidation through the Endless Dance Stratagem. Bloodletters however can make a pile in move before actually piling in with Frenetic bloodlust, if they are not in engagement range of a unit, they can instead make a normal 6" move in the fight phase which is solid!
Both have great move options, but Daemonettes just have slightly better speed with less investment.
Winner-Daemonettes 

Combat:

Nettes have 4 attacks at strength 4 ap-2 and 1 damage, with potential for an extra attack and exploding 6's to hit through the hysterical frenzy psychic power. Not to mention full re-rolls from the rapturous Standard strat. Though Bloodletters may have half the amount of attacks, they do clock in at 2 damage and ap-3 at strength 5 and you can get an extra attack through the khorne Warp Storm.
Skarbrand can also give you another extra attack knocking you up to 4 attacks.
Both can mix it right up in combat, Daemonettes are better vs weaker chaff units while Bloodletters are great into any multi-wound more elitish units aswell as finishing off injured bigger targets.
Winner-Bloodletters 


Secondary play:

So when we talk about secondary play, we are talking all secondaries. Starting with actions, both are capable of doing them. Daemonettes are great for RND, especially in diagonal deployments where then can instantly move their 10" to donitnearly doors, letters can also drop in (as can daemonettes) to it in that further quarter.
Nettes are great at running running forward to do banners/despoilers in the midfield aswell.
Killing wise, both can definitely contribute to secondaries like no prisoners, though Bloodletters can help towards bring it down with their better AP and damage.
Daemonettes are pretty decent for assassinate using their speed to get to those characters.
Winner-Daemonettes 

Toughness/durability:

Bloodletters are tougher straight up at toughness 4 compared to Daemonettes at toughness 3.
But this is where buffs come in, Daemonettes can get a 5+ feel no pain through Delightful Agonies which is awesome and bumps up their durability massively. It allows them to screen better in the psychic phase for the rest of your force.
When talking multiple units though, Bloodletters are tougher vs Str3, 4, 6 and 7.
Winner-Bloodletters 

Delivery:

In this secrion I'm gonna go over their delivery system into combat. Both units can be manifested in with the usual limitations.
As far as Warp locus' go, both can use Be'lakor to come in 6" away from the opponent, aswell as their named greater Daemon. Though both have a cheaper option for a warp locus aswell.
Bloodletters have the Skull alter for 50pts. Unfortunately, this is a fortification that get's deployed in your deployment zone, which kind of defeats the object of a warp locus.
Daemonettes on the other hand get the Infernal Enrapturess for 80pts. With a 9" move she can zoom across the board and spit out Daemonettes quite nicely.

As far as charges go, Daemonettes can get +1 through the lightning Speed slaaneshi warpstorm ability. Bloodletters however can use the banner of Blood Stratagem for a 3d6 charge discarding the lowest dice. The 3d6 charge is probably better, but can only be used on one unit a turn compared to every slaaneshi unit through the warpstorm table.
Winners-Bloodletters

Buffs:

The most common buffs for these guys come from heralds.
Let's start with Daemonettes. The Tranceweaver can increase a Daemonette units ap by 1, the torment bringer (herald on chariot) can instead give a nette unit +1 to hit. These are solid buffs. The Infernal enrapturess can return d3 back to a squad which is amazing (especially in combination with dark invigoration).
As we have gone over previously, you can get plus one attack and exploding 6's to hit from Hysterical Frenzy and a 5+ feel no pain from Delightful Agonies. +1 to charge and fights first aswell through the warpstorm table.

Blood, skull and rend masters can give a Bloodletter unit auto wounds on unmodified hit rolls of a 6, not too bad but Skulltaker give a unit of letters +1 to hit which is awesome. The Khorne warpstorm table can give them +1 attack and allows them to stop units falling out of combat on a 4+.
Skarbrand also gives Bloodletters +1 attack which can help Bloodletters absolutely mince whatever they hit.
Winner-Daemonettes 


Stratagems:

Both units have some good options available to them through Stratagems.

Banner of Blood for 1CP giving a Bloodletter unit a 3d6 charge picking the highest, this is amazing and makes those charges out of reserves more reliable.
Frenetic Bloodlust is another fantastic option, you can either spend 1cp to allow a Bloodletter unit in engagement range of an enemy unit to pile in at the start of the fight phase, this is great to get more letters into engagement range to be able to make attacks, not to mention adding some extra movement to possibly get onto an objective.
You can instead spend 2cp for a unit of Bloodletters that is not in engagement range of an enemy unit, that unit can make a normal move allowing it to get onto an objective, or using it to get some move blocking or closing the gap for your next turn.
They can also be used to deny a psychic power on a 4+ for 1cp with the Contempt for Sorcery strat.

Daemonettes have a few good options aswell, Rapturous Standard for 1cp gives a Daemonette squad re-rolls to hit, which is great to help fish for those exploding 6's to hit. The Endless Dance Stratagem allows a Daemonette unit to pile in and consolidate an extra 3", amazing to boost movement, Tag units and grab objectives. Razor Sharp Caress can boost their damage for 1cp, increasing the ap of their melee attacks by 1 on unmodified hit rolls of 6.
Thirst for Souls is great strat for the Aeldari match ups, giving a Slaanesh unit flat re-rolls to hit and wound rolls against and Aeldari match up really making Daemonettes very good in those match ups.
Winner-Draw

I think Daemonettes overall are the more versatile unit for most lists, but from my current experience, a combination of both units is great. Daemonettes using their speed to do your point scoring and getting stuck in if they need to, while Bloodletters drop down in your opponents face and backlines running through their units, flipping objectives and just being general pains.

Comments

Popular posts from this blog

My list for 10th and how it's got on!

God Focus: Khorne

Dataslate winners, what looks good after today!!